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	<title>Comments on: Marble Blast Mobile &#8211; Released! (Slightly positive, slightly ranting)</title>
	<atom:link href="http://perishingflames.com/wordpress/?feed=rss2&#038;p=19" rel="self" type="application/rss+xml" />
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	<description>MarbleBlast News and other Goodies</description>
	<lastBuildDate>Mon, 21 Jun 2010 15:51:42 +0000</lastBuildDate>
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		<title>By: Arnie Gape</title>
		<link>http://perishingflames.com/wordpress/?p=19&#038;cpage=1#comment-182</link>
		<dc:creator>Arnie Gape</dc:creator>
		<pubDate>Mon, 21 Jun 2010 15:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://perishingflames.com/wordpress/?p=19#comment-182</guid>
		<description>Pretty nice game, I searching it in app store!</description>
		<content:encoded><![CDATA[<p>Pretty nice game, I searching it in app store!</p>
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		<title>By: Sporlo</title>
		<link>http://perishingflames.com/wordpress/?p=19&#038;cpage=1#comment-142</link>
		<dc:creator>Sporlo</dc:creator>
		<pubDate>Fri, 12 Jun 2009 05:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://perishingflames.com/wordpress/?p=19#comment-142</guid>
		<description>Hey, just saw this. At first I actually had worse impressions than you. I definitely agree with you when you said this game is much different &quot;in terms of feel.&quot; It seems like the physics are entirely different. Do you ever get the feeling that there&#039;s a brake on when you&#039;re in neutral position? It&#039;s so hard to tell because the whole concept of acceleration is different. On the computer, you can only be going all out or not going at all, but with the iPod, you can be accelerating at any pace in between. It completely throws me off. And I wish they would&#039;ve focused more on actually optimizing the framerate and such. At times the classic control style can be literally impossible to use, because it takes well over a second to even respond to your fingers. I really thing they shouldn&#039;t have made it look like MBU just for show. As I read in the article, the hardware and software itself is just incapable of what they REALLY wanted to achieve, and I think their workarounds didn&#039;t really work the greatest. I would much rather have a MBG-like, smoother game than a MBU-wannabe that plays like crap. But sadly good graphics is probably what the general public would demand first (and then smoothness AFTER they&#039;ve all bought it).

Seems I&#039;ve ranted too, but I really wanted to tell that to someone who owns the game too.</description>
		<content:encoded><![CDATA[<p>Hey, just saw this. At first I actually had worse impressions than you. I definitely agree with you when you said this game is much different &#8220;in terms of feel.&#8221; It seems like the physics are entirely different. Do you ever get the feeling that there&#8217;s a brake on when you&#8217;re in neutral position? It&#8217;s so hard to tell because the whole concept of acceleration is different. On the computer, you can only be going all out or not going at all, but with the iPod, you can be accelerating at any pace in between. It completely throws me off. And I wish they would&#8217;ve focused more on actually optimizing the framerate and such. At times the classic control style can be literally impossible to use, because it takes well over a second to even respond to your fingers. I really thing they shouldn&#8217;t have made it look like MBU just for show. As I read in the article, the hardware and software itself is just incapable of what they REALLY wanted to achieve, and I think their workarounds didn&#8217;t really work the greatest. I would much rather have a MBG-like, smoother game than a MBU-wannabe that plays like crap. But sadly good graphics is probably what the general public would demand first (and then smoothness AFTER they&#8217;ve all bought it).</p>
<p>Seems I&#8217;ve ranted too, but I really wanted to tell that to someone who owns the game too.</p>
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		<title>By: PF</title>
		<link>http://perishingflames.com/wordpress/?p=19&#038;cpage=1#comment-128</link>
		<dc:creator>PF</dc:creator>
		<pubDate>Mon, 18 May 2009 20:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://perishingflames.com/wordpress/?p=19#comment-128</guid>
		<description>Thank you. I know some of my control ranting is less applicable now than it was than I wrote this, considering some friends I showed the game to had no problem grasping it.

Anyways, yes- I&#039;m following you, and I have seen that message spammed all over the internet, lol.</description>
		<content:encoded><![CDATA[<p>Thank you. I know some of my control ranting is less applicable now than it was than I wrote this, considering some friends I showed the game to had no problem grasping it.</p>
<p>Anyways, yes- I&#8217;m following you, and I have seen that message spammed all over the internet, lol.</p>
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		<title>By: Ryan Hoover</title>
		<link>http://perishingflames.com/wordpress/?p=19&#038;cpage=1#comment-127</link>
		<dc:creator>Ryan Hoover</dc:creator>
		<pubDate>Mon, 18 May 2009 19:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://perishingflames.com/wordpress/?p=19#comment-127</guid>
		<description>Nice, concise review.  I know the developers are working on updating the game and eventually adding online multiplayer (rather than just local wifi).

By the way, check out @MarbleBlast on twitter.  There&#039;s hint of an upcoming giveaway: http://twitter.com/MarbleBlast/status/1791866592</description>
		<content:encoded><![CDATA[<p>Nice, concise review.  I know the developers are working on updating the game and eventually adding online multiplayer (rather than just local wifi).</p>
<p>By the way, check out @MarbleBlast on twitter.  There&#8217;s hint of an upcoming giveaway: <a href="http://twitter.com/MarbleBlast/status/1791866592" rel="nofollow">http://twitter.com/MarbleBlast/status/1791866592</a></p>
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